The Broad
Usability Testing and Card Sort of the Museum's Website
Role
UX Researcher
Tools
Loop11
UserTesting.com
Optimal Workshop
Team
Individual
Introduction
The museum experience begins during the planning process. To gain more insight into whether The Broad's website aligns with museum's mission of making art accessible to the widest possible audience, I administered a card sort and conducted qualitative and quantitative usability testing.
The Museum's Visitorship
Visitors from around the globe
Guests of all ages
Art lovers and first-time museum visitors
When evaluating the museum website, it was important to keep the museum's wide and diverse audience in mind.
Overview of Evaluation Methods
Card Sort
A card sort using OptimalSort provided insight into which features 22 participants found most important on a museum website.
Quantitative Usability Testing
Using Loop11, measurable information was collected about how 25 participants completed three tasks.
Qualitative Usability Testing
I conducted remote, unmoderated usability testing using UserTesting.com. Three participants thought-out-loud while completing 12 tasks.
Part I: Card Sort
A card sort using OptimalSort provided insight into which features 22 participants found most important on a museum website.
Based on card sort results, which features were deemed most important on a museum website?
Booking tickets
81%
Special Exhibitions and Installations
81%
Art in the Collection
62%
Opening/Closing Hours
62%
What was the objective?
The results were used to inform how I prioritized and chose tasks for the next two steps of my research: the quantitative and qualitative usability testing. One of my primary goals moving forward was to uncover whether these features were simple to both locate and understand on the museum website.
Some of the core tasks of usability testing centered around booking tickets, exploring art in the collection, learning about special exhibitions, and finding information about opening and closing hours (the four most important features determined by the card sort).
Part II: Quantitative Usability Testing
Using Loop11, measurable information was collected about how 25 participants completed three tasks.
Infinity Mirrored Room Tasks
Task #1 Prompt
You have heard about Yayoi Kusama's Infinity Mirrored Room–The Souls of Millions of Light Years Away, and would like to visit the museum to see it. Your goal is to find the page where you can learn more about how to view the Infinity Mirrored Room.
Task #1 Results
92%
Success Rate
64 seconds
Average time to complete
Task #2 Prompt
Now that you have found the page, read about how you would secure a reservation for Infinity Mirrored Room–The Souls of Millions of Light Years Away.

Based on what you just learned from the website, how would you secure a spot to see Yayoi Kusama's Infinity Mirrored Room?
Task #2 Results
45.8%
Answered correctly
54.2%
Either answered incorrectly, or said that they were unsure
Comments from participants
"The copy is too lengthy. The Broad should consider using imagery/icons with less text to explain the steps.”
“I think there should be some visual elements to warn visitors that it's a first come, first served basis so that it can easily get their attention.”
“I felt overwhelmed by the amount of text on the website. It was hard to skim and locate the information pertinent to me.”
“There is way too much text to read. Condense the text…”
Key Takeaway
These two tasks revealed that finding the page is overall simple –– the pain point for users is in the messaging. Simplifying text and implementing icons may ease confusion for visitors.
Booking Tickets
Prompt
You are looking to book general admission tickets to the museum for a group of three (3). You may choose any date and time that you would like. Your task is to add the three (3) tickets to your cart.
Results
4.3
Average number of clicks to complete task
2
Minimum number of clicks to complete task
Comments from Participants
“Too many clicks to finally get to the get tickets page.”
“This site was very confusing. The extra step to select general admission is unclear.”
“Required a lot of scrolling to get down to the portion to add tickets to cart, making it more difficult.”
Key Takeaway
On average, it took double the amount of clicks to complete the task. Reducing the amount of steps and minimizing scrolling through pared down text may simplify the process of booking tickets.
Part III: Qualitative Usability Testing
I conducted remote, unmoderated usability testing using UserTesting.com. Three participants thought-out-loud while completing 12 tasks.
Key Tasks
Initial impressions
Booking tickets
Kusama's Infinity Mirrored Room
Art in the collection
School visits
Opening/closing hours
What worked well?
What were the opportunities for improvement?
Recommendations and Next Steps
Steps to further ensure that the website is aligned with The Broad's mission to make art accessible to the widest possible audience.
Simplify Informational Text
Across both qualitative and quantitative usability testing sessions, users experienced information overload. The abundance of text buried the most pertinent information, leading to confusion for participants. Simplifying text would create a more streamlined experience for users.
Implement Accordion Content
For visitors who want to read and learn more, conceal extra information as collapsible content.
Utilize Symbols and Icons
Visitors come from around the globe and speak many languages. Utilizing symbols would both increase scan-ability and aid in making the website more accessible to a larger audience, including those who are not fluent in English.
Simplify the Ticket Booking Process
Reduce the number of clicks to book a ticket, and implement accordion content for extra information to reduce scrolling.
Update the Process of Booking School Visits
Adding a calendar to the school visit form would simplify the process for teachers, keeping them informed about which day of the week they are selecting for their visit.
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